Key Spatial Principles
CONNECTED CO-PRESENCE
Experiment Duration
3 Weeks
Reading TIme
3-4 Mins
How can we use spatial computing to bring people together in new ways? This was the key question driving our first experiment.
We set ourselves the goal of designing an experience focused on creating moments of meaningful connection between physically remote people, bringing them together in a shared space in a way that felt authentic yet unique to mixed reality.
There are two types of shared experiences: symmetric, where people interact in parallel, and asymmetric, where people engage in distinct experiences. In our experiment, we explored asymmetric mechanics, where one person is in Mixed Reality (MR) while the other is in Virtual Reality (VR) or on another surface, operating on different scales and participating in varied interactions within the same environment, yet still connected.
Two core themes drove our ideation: the notion of playing god, and gaining new perspectives on the real world by experimenting with scale and viewpoints.
In Riders, one person acts as Creator while the other is a Rider. The Creator draws a custom path for the Rider to follow along. The scene is set in an asteroid belt, far out in space.
One of the most compelling aspects of spatial computing is the ability to share a virtual space with a friend that’s representative of your surroundings, even if you are miles apart. In our experiment, sharing the room geometry of one person’s environment with the other and leveraging microphone access to allow them to communicate meant they could feel like they really were present together rather than just playing in an environment totally out of context.
We played with elements that reinforced asymmetric gameplay, like varied interactions and scaled perspectives; each player has a different POV, so the Creator is supersized as they lay out the route upon which the miniature Rider cruises.
In order to mitigate the motion sickness that some people experience in headset experiences, we leveraged the “cockpit effect” by creating a windowed boundary around the Rider’s viewpoint, as well as balancing the speed and scale of their movement.
We opted for a ‘build-first’ approach - the idea that everything is a hypothesis until it is validated in device. Multiplayer functionality was incorporated by using Photon Fusion, an API that optimizes network communication between players to allow us to bring our dual-experience concept to life. We used full body tracking to give the virtual avatars the most life-like body movements possible, and we also upped the level of immersion by casting real-time shadows of the voxels and VFX onto the user’s physical environment for a more realistic effect.
Our experiment focussed on Riders being a two headset experience, but it could also evolve into a cross platform game between VR and mobile where the Creator can join and draw the track on their smartphone for maximum accessibility and asymmetric play.
In an age dominated by technology, it's easy to get swept away by the allure of innovation and progress. Yet, amidst the whirlwind of advancements, it's crucial to remember a fundamental truth: technology is nothing without human experience.
We believe co-presence will become one of the key differentiating factors of technology in the next decade. Beyond gaming, co-presence will open up opportunities to elevate and improve shared experiences be it entertainment or utility. There’s still a lot to discover but it’s important to start understanding the foundations of this new language to untap its potential and evolve with it.